ElevenLabs Sound Effects
Generate sound effects from text. Auto or fixed duration up to 30 seconds, optional seamless looping for beds and atmospheres.
ElevenLabs Sound Effects generates short utility sounds from text. Footsteps, doors, UI chimes, transitional whooshes, ambiences. Auto or fixed duration up to 30 seconds. Optional seamless looping for beds and atmospheres.
What it is good at
Game audio layers
Footsteps, doors, ambience under voice overs.
Film and motion
Quick temp foley before library search.
App UI cues
Notification and success chimes with tuned duration.
Music production
Transitional whooshes and impacts for arrangement.
Podcast imaging
Short stingers with loop enabled for beds.
Prototyping
Timed cues before committing to library licenses.
Why ElevenLabs SFX over a library search
Head to head
Compared to searching a stock SFX library
- Generated to match exact prompt wording instead of best-fit search results.
- Custom duration up to 30 seconds without trimming or extending in DAW.
- Native looping for beds without crossfade work.
- Faster than searching, auditioning, and licensing for sketches.
- Right pick for prototyping and temp before final library work.
FAQs
People also ask
A text-to-effect endpoint. Send text describing the sound, optional prompt_influence, duration, and loop. Unifically runs the job and returns audio through the status endpoint.
Auto, or explicit 0.5, 1, 2, 5, 10, 15, 20, or 30 seconds matching the select options.
Enable loop when you need a bed or atmosphere that repeats without a hard click between repeats. Useful for ambiences, drones, and stinger beds.
ElevenLabs SFX targets short utility effects (footsteps, doors, UI cues). Stable Audio and AudioGen lean toward music and ambience generation. Pick by the type of sound you need.
Weighs how literally the model follows your prompt versus its own creativity. Higher values stay closer to your description. Lower values give the model more freedom for variation.